Inventory

Aug. 4th, 2017 09:11 am
manasponge: (Default)
Tools
  • a knife
  • a coil of rope
  • Bar soap made of kelpie fat
  • Comb
  • Knapsack with her name on it
  • RPG adventurer pack with bedroll
  • ....b... bees?
  • Drinking vessel
  • Coconut shells (for bowls/cookware)
  • Grater
  • Frying pan
  • Wok
  • Spatula
  • Wooden skewers/cooking chopsticks

Foodstuffs
  • Coconuts
  • Coconut oil
  • Shellfish, gathered
  • Crab, gathered
  • Seaweed
  • Tropical flowers (?)
  • Flour
  • Sea salt
  • Edible root vegetables, gathered
  • ??? Seeds
  • Eggs
  • Pteraxes

Equipment
  • Magical staff
  • Her clothes
  • Suit made out of the hide of a giant dungeon frog (resistant to stinging dungeon monsters)

Personal
  • Book on magical theory
Marcille is beginning to plant the seeds she's found in preparation for later.
manasponge: (Default)
[OOC]
Backtagging: Yes
Threadhopping: Ask first
Fourthwalling: Ask first
Offensive subjects: Let's keep it classy: when in doubt, ask.

[IC]
Hugging this character: Yes
Kissing this character: Ask first.
Flirting with this character: Yes
Fighting with this character: Sure
Injuring this character: Ask first
Killing this character: Ask first
Using telepathy/mind reading abilities on this character: Ask first

Warnings/Notes:
Marcille comes from a canon in which deaths are usually (but not always) permanent and are played fairly realistically. Adventurers have been known to be digested by monsters, killed by boiling oil traps, eaten by fishmen, etc. This is not to say that threading with Marcille will be necessarily violent or gory, but that violence in her canon isn't generally handled in a cartoony, no-blood-involved sort of style and I'm trying to stay true to that.

So just keep in mind that Marcille will probably not react to a punch in the face with a grin and a quippy one-liner, but like an ordinary person who has just been punched in the face (surprise, anger, blood gushing out of her nose, etc). 

Application

Jul. 4th, 2017 12:23 pm
manasponge: (Default)
Player Information
Name: Tetra
Age: 18+
Contact: [plurk.com profile] tetradecimal 
Current characters: N/A

Character Information
Name: Marcille
Series: Dungeon Meshi
Appearance: https://farm5.staticflickr.com/4014/35333664500_bd5fe9c57e_o.jpg
Age: Unstated, probably at least a couple hundred since she thinks a 40something is a child
Canon Point: Meeting Kabru and Surreau find out that Farin has been resurrected
Canon History: Marcille is an elf who hails from what appears to be a fairly typical RPG high fantasy world, whose population is made up of races like humans, orcs, gnomes, elves, and halflings. When the manga begins, she has set herself up with an exploration party whose mission is to explore (and hopefully conquer) a famous dungeon. Specifically, the dungeon was once a prosperous castle kingdom which fell under a curse and subsequently sank beneath the earth, only to partially resurface after the establishment of a small town on the spot where the kingdom once stood. At present, the dungeon is rumored to be ruled by a mad sorcerer, and an entire economy has been established around selling to the adventurers who plumb its depths, looking for sweet loot. 
 
Marcille was hired by a party run by the Thorden siblings, a brother and sister team who have taken interest in the dungeon. Though she's best friends with the sister, Farin Thorden, Marcille also had a personal interest in the dungeon, as she sees it as an opportunity to research forbidden magics. Unfortunately, Farin is killed during a dungeon run; though the rest of the party barely manages to escape, half of the members desert, leaving Laios Thorden to lead a desperate charge back into the dungeon to resurrect his sister's body before it's too late to save her.
 
Marcille volunteers to accompany Laios, along with Chilchack the halfling and an odd duck of a dwarf named Senshi. To her great dismay, however, almost all of the party's inventory has been left in the dungeon, leaving the party extremely strapped for funds. Laios, determined to save his sister right away, insists that the party begin hunting and eating dungeon monsters to survive on the mission. With Senshi's dungeon-crawling and culinary expertise, this plan turns out to be possible, though Marcille is absolutely mutinous about being forced to subsist on basilisks and giant scorpions. 
 
Dispatching cockatrices, mandrakes, fishmen, kelpies, and all manner of creatures, Marcille and company are finally able to descend to the dungeon level where the red dragon who ate Farin lives. Though they are barely able to defeat the dragon, it turns out that Farin's body has already been digested, leaving only her bones. Utilizing her knowledge of forbidden magic, Marcille manages to resurrect Farin using dragon meat for raw materials. 
 
Unfortunately, the mad sorcerer appears to attack the party, and Farin mysteriously disappears. The party is forced to head back to the surface, where they meet with a party consisting of one of their original party deserters, Surreau, and a second group of ambitious adventurers. 
 
Personality: Marcille is a resolute, intelligent, slightly spoiled student of magic and (somewhat secretly) forbidden magic. She spends her time dungeon crawling in order to better understand the magical potential that naturally springs up from within the ecology of the dungeon, and in particular the dungeon ruled by the famed Mad Sorcerer. A valuable member of the Thorden siblings’ original party, Marcille was best friends with Farin Thorden, the soft-hearted white mage – at least until Farin was eaten by a Red Dragon. 
 
Determined to rescue Farin even with half their original party numbers, Marcille decides to join her older brother Laios in a near-suicide mission to re-descend through the dungeon as quickly as possible to find the dragon and resurrect Farin. In so doing, Marcille is willing to risk life and limb… though Laios’s other survival decisions do sometimes give her pause. 
 
The top graduate in her class at the Magic Academy, Marcille is book-smart, but sometimes inexperienced in practice; while she has powerful magic and plenty of textbook know-how, this very knowledge can sometimes lead to her insisting on doing things the “proper” way when there’s a more down-and-dirty solution that would do just as well. 
 
For example, while she was taught that the best way to harvest a mandrake is to tie one end to a dog and have the animal pull it up (the dog dies when it hears the mandrake’s scream, but at least no human lives are lost...?), a more experienced adventurer reveals that it’s much more efficient to simply pull up the mandrake and slice through its head before it can scream. Similarly, Marcille is leery of field practices like eating dungeon monsters to save on food, or trying to ride a kelpie across a lake.
 
Marcille does loosen up on some of these insistences over time; for example, she ends up making an improvised bar of soap out of kelpie fat, drinking a water elemental to regain some lost mana, and even dining on a dead kraken. However, she's still the first to protest when her party members come up with particularly hare-brained schemes – like, say, creating improvised clothes out of giant frog skin.
 
One area in which Marcille does not cleave to protocol, however, is in the study of forbidden magic. Marcille is surprisingly a devotee of the dark arts, including forbidden resurrection spells and dispel magic, under the general principle that even forbidden magic cannot inherently be good or bad, but only put to good or evil use. Aside from her friendship with Farin, one of her reasons for braving the dungeon of the Mad Sorcerer in the first place is to further research this branch of magic, and it is Marcille that suggests resurrecting Farin using the slain Red Dragon itself as sacrificial offering. 
 
Conscientious about her appearance and fond of relative luxuries (particularly good food), Marcille often gives off the aura of a sheltered spellcaster. When needed, however, she’s capable of surprising improvisational skill, up to and including using explosive spells to propel herself out of danger. And while not a specialist in healing magic, she prides herself on the speed of her healing spells (if not the fine skill).
 
Though she is quick to complain, Marcille is also a stubborn, staunch companion and brave soul, willing to take on the dangers of an entire dungeon with a skeleton party of three in an attempt to save a single friend.
 
Abilities: Marcille is an accomplished mage, capable of mostly offensive magic: flame and fiery explosions seem to be a particular forte, although she can also perform support skills such as protection magic, general healing (as from injury or status effects like poison and petrification), and a spell that lets party members walk on water. She is also capable of blessing-type spells to keep dead bodies from becoming possessed by wandering spirits. 
 
Generally speaking, she's sensitive to magical power and well-versed in magical theory -- she can even make magical staffs! Though healing magic isn't really her specialty, Marcille is capable of things like reattaching limbs and other severe damage very quickly, though these spells lack finesse and can cause extreme pain for the subject. For example, she's able to reattach Laios's severed leg to more or less full capacity, though the process is painful and leaves part of the wound gristly and itchy until it can be attended to properly by a healer.

As with any magic user from her world, Marcille is able to regenerate depleted mana by eating mana-rich foods or potions (such as water elementals). She can also teach people to use magic, though it will take them time and study to reach her own level.
 
Marcille is also accomplished in forbidden magic, being capable of resurrecting the dead, creating magical golems (large guardians with simplistic intellects and made of earth), and dispelling dark magic constructs. 
 
Inventory
- Suit made out of the hide of a giant dungeon frog (resistant to stinging dungeon monsters)
- Magical staff
- Book on magical theory
- Bar soap made of kelpie fat
- Comb
- RPG adventurer pack with bedroll

Sample

Thread Sample: 
http://aftr-ooc.dreamwidth.org/781.html?thread=66573#cmt66573
manasponge: (Default)
⌈ PLAYER SECTION ⌉

Player: Tetra
Contact: [plurk.com profile] Tetradecimal
Age: 18+
Current Characters: N/A

⌈ CHARACTER SECTION ⌉

Character: Marcille
Age: Unstated, probably at least a couple hundred since she thinks a 40something is a child
Canon: Dungeon Meshi
Canon Point: Meeting Kabru and Surreau's party on the return trip out of the dungeon

Background: Marcille is an elf who hails from what appears to be a fairly typical RPG high fantasy world, whose population is made up of races like humans, orcs, gnomes, elves, and halflings; when the manga begins, she has set herself up with an exploration party whose mission is to explore (and hopefully conquer) a famous dungeon. Specifically, the dungeon was once a prosperous castle kingdom which was cursed and sank into the ground, only to partially resurface after the establishment of a small town on the spot where the kingdom once stood. At present, the dungeon is rumored to be ruled by a mad sorcerer, and an entire economy has been established around selling to the adventurers who plumb its depths, looking for sweet loot. 
 
Marcille was hired by a party run by the Thorden siblings, a brother and sister team who have taken interest in the dungeon. Though she's best friends with the sister, Farin Thorden, Marcille also had a personal interest in the dungeon, as she sees it as an opportunity to research forbidden magics. Unfortunately, Farin is killed during a dungeon run; though the rest of the party barely manages to escape, half of the members desert, leaving Laius Thorden to lead a desperate charge back into the dungeon to resurrect his sister's body before it's too late to save her.
 
Marcille volunteers to accompany Laius, along with Chilchack the halfling and an odd duck dwarf named Senshi. To her great dismay, however, almost all of the party's inventory has been left in the dungeon, leaving the party extremely strapped for funs. Laius, determined to save his sister right away, insists that the party begin hunting and eating dungeon monsters to survive on the mission. With Senshi's dungeon-crawling and culinary expertise, this plan turns out to be possible, though Marcille is absolutely revolted by the plan of action at every turn. 
 
Dispatching cockatrices, mandrakes, fishmen, kelpies, and all manner of creatures, Marcille and company are finally able to descend to the dungeon level where the red dragon who ate Farin lives. Though they are barely able to defeat the dragon, it turns out that Farin's body has been digested, leaving only her bones. Utilizing her knowledge of forbidden magic, Marcille manages to resurrect Farin using dragon meat for raw materials. 
 
Unfortunately, the mad sorcerer appears to attack the party, and Farin mysteriously disappears. The party is forced to head back to the surface, where they meet with a party consisting of one of their original party deserters and a second group of ambitious adventurers. 

Personality:
Marcille is a resolute, intelligent, slightly spoiled student of magic and (somewhat secretly) forbidden magic. She spends her time dungeon crawling in order to better understand the magical potential that naturally springs up from within the ecology of the dungeon, and in particular the dungeon ruled by the famed Mad Sorcerer. A valuable member of the Thorden siblings’ original party, Marcille was best friends with Farlyn Thorden, the soft-hearted white mage – at least until Farlyn was eaten by a Red Dragon.

Determined to rescue Farlyn even with half their original party numbers, Marcille decides to join her older brother Laios in a near-suicide mission to re-descend through the dungeon as quickly as possible to find the dragon and resurrect Farlyn. In so doing, Marcille is willing to risk life and limb… though Laios’s other survival decisions do sometimes give her pause.

The top graduate in her class at the Magic Academy, Marcille is book-smart, but somewhat inexperienced in practice; while she has powerful magic and plenty of textbook know-how, this very knowledge can sometimes lead to her insisting on doing things the “proper” way when there’s a more down-and-dirty solution that would do just as well.

For example, while she was taught that the best way to harvest a mandrake is to tie one end to a dog and have the animal pull it up (and dying when it hears the mandrake’s scream), a more experienced adventurer reveals that it’s much more efficient to simply pull up the mandrake and slice through its head before it can scream. Similarly, Marcille is leery of field practices like eating dungeon monsters to save on food, or trying to ride a kelpie across a lake.

Marcille does loosen up on some of these insistences over time; for example, she ends up making an improvised bar of soap out of kelpie fat, drinking a water elemental to regain some lost mana, and even dining on a dead kraken. However, she's still the first to protest when her party members come up with particularly hare-brained schemes – like, say, creating improvised clothes out of giant frog skin.

One area in which Marcille does not cleave to protocol, however, is in the study of forbidden magic. Marcille is surprisingly a devotee of the dark arts, including forbidden resurrection spells and dispel magic, under the general principle that even forbidden magic cannot inherently be good or bad, but only put to good or evil use. Aside from her friendship with Farlyn, one of her reasons for braving the dungeon of the Mad Sorcerer in the first place is to further research this branch of magic, and it is Marcille that suggests resurrecting Farlyn using the slain Red Dragon itself as sacrificial offering.

Conscientious about her appearance and fond of relative luxuries (particularly good food), Marcille often gives off the aura of a sheltered spellcaster. When needed, however, she’s capable of surprising improvisational skill, up to and including using explosive spells to propel herself out of danger. And while not a specialist in healing magic, she prides herself on the speed of her healing spells (if not the fine skill).

Though she is quick to complain, Marcille is also a stubborn, staunch companion and brave soul, willing to take on the dangers of an entire dungeon with a skeleton party of three in an attempt to save one friend.

Abilities:
Marcille is an accomplished mage, capable of mostly offensive magic: flame and fiery explosions seem to be a particular forte, although she can also perform support skills such as protection magic, general healing (as from injury or status effects like poison and petrification), and a spell that lets party members walk on water. She is also capable of blessing-type spells to keep dead bodies from becoming possessed by wandering spirits. 

Generally speaking, she's sensitive to magical power and well-versed in magical theory -- she can even make magical staffs! Though healing magic isn't really her specialty, Marcille is capable of things like reattaching limbs and other severe damage very quickly, though these spells lack finesse and can cause extreme pain for the subject. For example, she's able to reattach Laios's severed leg to more or less full capacity, though the process is painful and leaves part of the wound gristly and itchy until it can be attended to by a healer.

Marcille is also accomplished in forbidden magic, being capable of resurrecting the dead and dispelling dark magic constructs. 

Alignment: Elios. While Marcille is emotionally expressive in generally, her canon emotions mostly fall on only one side of the other alignment ranges (appreciation, joy, distrust, anger, and fear). Love (for Farin, knowledge, and good food) and hate (of dealing with Senshi's disgusting beard and eating dungeon monsters) offers an alignment in which Marcille is likely to feel emotions along both sides of the range.

Other:


⌈ SAMPLE SECTION ⌉

General Sample: http://empatheias-ooc.dreamwidth.org/185692.html?thread=25814620#cmt25814620
http://empatheias-ooc.dreamwidth.org/168257.html?thread=21067841#cmt21067841

Emotion Sample: Marcille was hunched over a pile of wood scraps, scowling into the little splinters as she rubbed two little sticks together. Her hands weren't used to this sort of exertion, and the friction hurt her palms. But like hell was she going to admit she was no good without her magic! It was just a stupid campfire, so why was this such a problem? 

"Light, dammit," she muttered to herself, cursing as she blew a little too hard and sent the little wood shavings all in a scatter away from the gently glowing end of one of the sticks. 

"Arrrgh! " she cried at last. "Hurry up and -- " 

All at once, the fire ignited, singing the ends of her eyebrows as she tumbled backwards away from the flame. "Y-you..." she sputtered, as if the flame had personally wronged her. "You did that on purpose!"

Profile

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Marcille

August 2017

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